This code first imports the random module, which provides a function called randint() that can be used to generate random numbers. The roll_dice() function uses the randint() function to generate a random number between 1 and 6, which represents the result of a dice roll.
The probability_of_rolling_number() function calculates the probability of rolling a specific number by simulating a large number of dice rolls. The function first declares a variable called trials and sets it to 10000. This number represents the number of times that the dice will be rolled.
The function then declares a variable called number_of_rolls and sets it to 0. This variable will be used to keep track of the number of times that the specific number is rolled.
The function then uses a for loop to simulate the dice rolls. The for loop iterates 10000 times, and each time it iterates, it calls the roll_dice() function to generate a random number. If the random number is equal to the specific number, the number_of_rolls variable is incremented by 1.
After the for loop has finished iterating, the probability_of_rolling_number() function calculates the probability of rolling the specific number by dividing the number_of_rolls variable by the trials variable.
The if name == “main”: statement at the end of the code ensures that the code will only be executed when the file is run as a script. If the file is imported as a module, the code will not be executed.
To calculate the probability of rolling a 6, you would simply pass the number 6 to the probability_of_rolling_number() function. For example, if you run the code above, the output would be: